Cyberse Witch
DARK

Cyberse Witch

  • ATK:
  • 800

  • LINK-2
  • View:
  • 4560

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2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.




 
 
AI Power Analysis
Searcher / TutorConfidence: MediumEvaluated Oct 8, 2026
63± 6/ 100
Power Score
Intrinsic 59
Deck 66

Cyberse Witch — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 66 · Meta: provisional
  • Primary role: Searcher / Tutor · Secondary: Recovery / Recursion

Why it scores here

Cyberse Witch scores on its two-step text: a zone-pointed Special Summon banishes a Spell from the GY to search a Cyberse Ritual Monster and Cynet Ritual, and the same turn it can revive a Level 4 or lower Cyberse from the GY. That is a searcher plus a recursion engine, and its near-universal inclusion (400 of 400 sampled decks, one copy each) confirms it is a reliable, cheap staple, not that it is strong on its own. The 800 ATK Link-2 body earns nothing, and it has no interaction, so effect_interaction stays very low; the combo evidence is absent, so conversion rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 62 Live as a Link-2 board piece in 400/400 sampled decks, but it needs Link Summon materials and a zone-pointed summon to trigger (text + deck data; deck presence is observed, the access route is inferred).
Combo & Conversion 55 Searches two cards and revives a Level 4 or lower Cyberse, but no recorded boards exist to confirm the conversion (text-only inference).
Resource Economy 65 Banishing one GY Spell to add two cards and then revive a monster gives repeated card advantage at face value (text-verified; no netCardAdvantage data, so inferred).
Effect & Interaction 10 No negation, removal, or hand-trap reach in the text (verified).
Material Utility 50 A Link-2 Cyberse body with 800 ATK; as a generic Link material it still converts, but no material role stats were supplied (inferred).
Resilience & Flexibility 45 Two once-per-turn effects, with the second gated on the first, and no protection; the 39-archetype spread adds some redundancy (text-verified, deck spread observed).
Deck-Building Efficiency 80 One copy in 397 of 400 decks, no garnet or lock, and splashable only within Cyberse; cheap to run (observed deck counts, inferred cost).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 66, Meta = provisional. Modifiers: single-copy compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-card search from one zone-pointed Special Summon
  • Same-turn GY revive of a Level 4 or lower Cyberse
  • Near-universal deck inclusion as a single copy, with no garnet
  • Multi-archetype home (39 archetypes in the sample)

Weaknesses

  • Zero recorded combo boards, so conversion is unconfirmed
  • No opponent interaction
  • Two once-per-turn effects and a gated second effect limit repeated use
  • Needs Cyberse Link materials and a zone-pointed summon to start

Counters / choke points

  • Generic negation of the trigger summon
  • Monster-zone removal of the pointed-to monster before the effect resolves

Best use

Searcher and GY-recursion piece in Cyberse Link lines. Decks: Darkfluid, Code Talker, Firewall, Mathmech, Cynet. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-2 Cyberse with 800 ATK and Bottom-Left and Bottom arrows; Effect 1: zone-pointed Special Summon banishes a GY Spell to add a Cyberse Ritual Monster and Cynet Ritual; Effect 2: Main Phase revive of a Level 4 or lower Cyberse from GY, gated on effect 1, each once per turn; Present in 400/400 sampled decks, 1.01 average copies, 39 distinct archetypes
  • Observed: Darkfluid 36.2%, Code Talker 12%, Firewall 10.5% archetype shares; Cynet Ritual co-occurs in 97% of decks, Cyberse Sage in 91.2%
  • Inferred: Searcher and recursion are the primary roles; Needs Link Summon material and a zone-pointed summon to start; Material value as a generic Link-2 body
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion no material role or starter role stats, so material and access are inferred no banlist token; assumed 3 copies (unlimited)











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